Noodle: tournament
Showing posts with label tournament. Show all posts
Showing posts with label tournament. Show all posts

Monday, 19 March 2012

exaVolt 3 CTB First Impressions

I had my first chance to catch an exaVolt tournament yesterday, and was fully impressed. exaVolt is a series of tournaments for Microvolts, and yesterdays match-ups featured some of the top teams in the game.

In the Stream I followed I managed to see Shank (21st seed) upset 2 teams, and nearly upset a third, only for them to invite an extra player into observer mode which got them disqualified. This was quite a shame as they did well in their second game. The first one they were 4-1 down, and Death Valley (12) seemed to just give up, then 2 of them left the server almost thinking they had won. This gave Shank the chance to grab a cap back, and after that they just steamrolled. In the second match, we saw them playing Crazy Toys (5). The match was played on PVC Factory, and was extremely evenly matched throughout the course of the game, with Shank surprisingly managing to pull off yet another upset.

Match 3 was Exordium (1) vs Nordic (8), and was certainly one of the most entertaining matches I have seen in eSports for a long time. Both teams were very evenly matched, and the game went back an forth for ages. In the final few minutes of the game Nordic were one capture up, and no matter how hard Exordium pushed they just couldn't manage to capture. They had 2 pulls in the last minute, with the final one getting within a few feet of the flag, only to be stopped as the timer ticked down to about 3 seconds to go. Nordic managed to hold on to the lead, but sadly lost out to inHarmony (4) in the next match.

inHarmony originally lost to Shank, but they were allowed to advance through as this was the game that Shank got disqualified. The game seemed to be in inHarmonys favor all game however every time they seemed to go anywhere AngryDay would step-up and make a seriously clutch play. Out of all the players, he impressed me the most as some of his kills were incredible and really kept his team in it. As we moved onto the Semi-Finals where inHarmony knocked out Nordic, we saw Forbidden (2) vs BlackBox (3). This was meant to be a grudge match since the two teams appear to be rivals. However the map it was played on (Neighborhood) is far to big for 4v4 and the majority of the game teams we just sat back in their base. There was very little action so overall it was a disappointing match.

The final took place on PVC Factory, and was between Blackbox and inHarmony. The game was over far faster than expected, with Blackbox picking up some quick captures and ending the game fairly quickly. Forbidden managed to defeat Nordic in the 3rd place match-up which was played off stream.

The commentating was fairly good as well, and was from a player known as Chipz. He was fairly new to the commentating game, as you could tell sometimes he wasn't sure what to say. However his energy when something big happened was incredible and was certainly entertaining to listen to which the matches were being played. With a few more weeks practice he will defiantly be a great caster to watch, and will offer a lot to the games being played.

Overall I was really impressed by the quality of matches being played, and the stream was fairly good quality. It was slightly lagging frame rate wise at times, but certainly watchable. The community was also hanging out on IRC, and I learnt quite a bit from them during the evening. I would like to also put a thanks out to Bacon, who is a Mod over on the MV site, for sticking behind after the tournament and explaining quite a bit more of what goes on within the scene. It was interesting to learn about it, and for such a small community there is a lot going on!

Saturday, 3 March 2012

ESEA Play-offs today - TF2 / CS 1.6 / CSS

The play-offs for the ESEA will conclude today. We are down to the last 4 in TF2 and CSS, and there are 6 remaining teams in the 1.6 tournament. Player's will also be competing for $80,000 in prize money split over the different games. I have posted the first rounds below and will also give a link to the stream and bracket pages.

Team Fortress 2


Upper Round 1


3/3/12 - 16:00 GMT (11:00 EST) #1 Quantic Legacy vs #4 High Rollers Gaming

3/3/12 - 19:00 GMT (14:00 EST) #3 The Experiment vs #3 Classic Mix-up

Stream will be live here.

Brackets can be found here.


Counter Strike 1.6


Upper Round 2


3/3/12 - 16:30 GMT (11:30 EST) #1 Back2Back Gaming vs #5 Black and White

3/3/12 - 19:00 GMT (14:00 EST) # MouseSpaz vs #CheckSix Gaming

Stream will be live here.

Brackets can be found here.


Counter Strike Source


Upper Round 2


3/3/12 - 16:30 GMT (11:30 EST) #1 3DMAX vs #5 SWOLEPATROL

3/3/12 - 16:30 GMT (11:30 EST) #3 Blight Zomblerz vs #2 Dynamic-CSS

Stream will be live here.

Brackets can be found here.

Friday, 2 March 2012

Insomnia 45 Battlefield 3 Tournament updated

Multiplay have changed the system of the BF3 (PC) tournament down to 6vs6. The community asked if it could be lowered as they believed it would help bring in more teams. So Multiplay obliged and have changed the set-up. They have also posted a list of banned items, and also the potential prize pools. If you are a competitive BF3 player within the EU then this is certainly an opportunity you don't want to miss.


6v6 Infantry
Same Prize Pool – even with less players per team.

8 Teams £1,220
16 Teams £1,940
32 Teams £3,380
64 Teams £6,260
And so on up to £10,500 for 110+ Teams!

Banned items added:

MAV Drone
Spawn Beacon
M320 Grenades (M320 buckshot and smoke are allowed)
IRNV Scope
Tactical Light (All variants)

Click here for more information.

Nexuiz 1.1 patch notes (Xbox 360) and THQ announce a UK Tournament

Quote from the Tiggs on the official forums


Here is what you can expect in our upcoming update! (Date will be announced soon)

Along with server performance upgrades and network optimizations the following fixes are in this update:

MAJOR ISSUES THAT HAVE BEEN FIXED:
Fix for 8 players not being able to play in an online match
Infinite loading screen when joining a match with no timeout. 1 person stuck in lobby:
Spawning without a weapon, only a reticle
Hard crashes during Host Migration Screen
GENERAL FIXES
Reduced network bandwidth on the Flags in CTF
Fixed Increased Score mutator not working correctly for clients, only the host
Fixed ragdolls from jittering really bad
Fixed issue where score bars don’t adjust when Increased Score is called
Fixed bug where projectiles don’t get destroyed right away after hitting a player, floating around where they hit for a second when the player dies
Fixed issues with Post Game points not lining up correctly with what you really earned in game
Fixed issue of dropped weapons not giving you ammo. This sometime would not allow you to pick up a dropped weapon, and the name of the weapon would not show on the HUD.
Fixed issue with Super Crylink not always telefragging other players.
Fixed issue with destructible items not always going away, like IllFonic Heads and Flag Defense.
Fixed Magic Flag not teleporting and effect not spawning on clients.
Fixed effects not attaching to flags at all times on clients, for Regen Flag etc.
Fixed bug where destructible items explode when they are already destroyed.
Fixed bug where Ubernuke sound only played on the host.
Reduced Oldschool Mutator pixilation from 25 to 15.
Fixed Issue where Nex Scope goes away when buttons are mashed.
Fixed Nex Scope zoom out sound not playing.
Fixed Jump Pad usage statistics not adding up when you jump from Jump Pad to Jump Pad.
Fixed issue with Party Play not assigning friends in your party to correct teams.
Fixed issue with the Lobby not showing the correct teams in the Post Match Lobby.
Fixed issue with Mutator Icons getting stuck visually when counting down.
Prevented joining / searching a game in progress after a host migration.
ADDED FEATURES
Turned on vSync to reduce screen tearing
Added voice support to Party Play lobby
Also note that the damage on the shotgun has been lowered, and this change has already gone live. It's good to see how fast they have managed to fix all these bugs, and to my knowledge the update has already been handed to Microsoft, so we are just waiting on them to verify it and upload it. Sadly my Xbox red ringed today, so I am unable to play for now, however I will still continue to keep you updated on the scene.

 THQ Announce UK Tournament


THQ have announced a 4v4 pull up and play tournament over on their official site. This tournament will be a one day event, where teams will be randomly matched into groups of 4. While this might seem strange, it's a fantastic opportunity to meet other like minded members of the community. Participants must be from the UK and the winners will receive a free copy of Warhammer 40,000 Kill Team.

Official Tournament Site

Thursday, 1 March 2012

UnrealNorth2 - UT2004 Fragmovie by Vlad

I may be a couple of days late posting this, however this is a newly released frag movie for Unreal Tournament 2004. While some of the clips are old, the video is new and it's great to see that the community is still as active as ever. As a Quake fan it's also great to see Aerowalk and q3dm6 remakes feature so heavily in this video. It just goes to show how good the maps actually are.