Noodle: illfonic
Showing posts with label illfonic. Show all posts
Showing posts with label illfonic. Show all posts

Sunday, 4 March 2012

Indepth Nexuiz weapon information.

Illfonic have released the damage and fire rates of all the weapon so far. They have also explained what they are and aren't able to change server side. This is a good piece of information for player's and we can now help point them in the right direction as to where something needs nerfing or buffing.

Official Post

As well as this FellipeMariano has put together a quick guide on each weapon. While most players will have caught up on a lot of what is mentioned, if you are a newer player I would certainly recommend taking a look at this guide as it could help you out.

FellipeMarianos weapon guide

Over the next few weeks I will be making a few guides for SMNC and Nexuiz. I can't do much Nexuiz content right now due to a problem with my Xbox however I will help keep people up to date on the scene as it progresses. As soon as the PC version is released I will be making quite a few weapon and map guides for the game.

Friday, 2 March 2012

Nexuiz 1.1 patch notes (Xbox 360) and THQ announce a UK Tournament

Quote from the Tiggs on the official forums


Here is what you can expect in our upcoming update! (Date will be announced soon)

Along with server performance upgrades and network optimizations the following fixes are in this update:

MAJOR ISSUES THAT HAVE BEEN FIXED:
Fix for 8 players not being able to play in an online match
Infinite loading screen when joining a match with no timeout. 1 person stuck in lobby:
Spawning without a weapon, only a reticle
Hard crashes during Host Migration Screen
GENERAL FIXES
Reduced network bandwidth on the Flags in CTF
Fixed Increased Score mutator not working correctly for clients, only the host
Fixed ragdolls from jittering really bad
Fixed issue where score bars don’t adjust when Increased Score is called
Fixed bug where projectiles don’t get destroyed right away after hitting a player, floating around where they hit for a second when the player dies
Fixed issues with Post Game points not lining up correctly with what you really earned in game
Fixed issue of dropped weapons not giving you ammo. This sometime would not allow you to pick up a dropped weapon, and the name of the weapon would not show on the HUD.
Fixed issue with Super Crylink not always telefragging other players.
Fixed issue with destructible items not always going away, like IllFonic Heads and Flag Defense.
Fixed Magic Flag not teleporting and effect not spawning on clients.
Fixed effects not attaching to flags at all times on clients, for Regen Flag etc.
Fixed bug where destructible items explode when they are already destroyed.
Fixed bug where Ubernuke sound only played on the host.
Reduced Oldschool Mutator pixilation from 25 to 15.
Fixed Issue where Nex Scope goes away when buttons are mashed.
Fixed Nex Scope zoom out sound not playing.
Fixed Jump Pad usage statistics not adding up when you jump from Jump Pad to Jump Pad.
Fixed issue with Party Play not assigning friends in your party to correct teams.
Fixed issue with the Lobby not showing the correct teams in the Post Match Lobby.
Fixed issue with Mutator Icons getting stuck visually when counting down.
Prevented joining / searching a game in progress after a host migration.
ADDED FEATURES
Turned on vSync to reduce screen tearing
Added voice support to Party Play lobby
Also note that the damage on the shotgun has been lowered, and this change has already gone live. It's good to see how fast they have managed to fix all these bugs, and to my knowledge the update has already been handed to Microsoft, so we are just waiting on them to verify it and upload it. Sadly my Xbox red ringed today, so I am unable to play for now, however I will still continue to keep you updated on the scene.

 THQ Announce UK Tournament


THQ have announced a 4v4 pull up and play tournament over on their official site. This tournament will be a one day event, where teams will be randomly matched into groups of 4. While this might seem strange, it's a fantastic opportunity to meet other like minded members of the community. Participants must be from the UK and the winners will receive a free copy of Warhammer 40,000 Kill Team.

Official Tournament Site

Thursday, 1 March 2012

Nexuiz 3v3 Tournament (Xbox 360)

Nexuiz Rankings over on the official Nexiuz boards has decided to set up a 3v3 tournament on the Xbox 360. The tournament will be running a best of 3 tournament, which consists of at least 1 CTF and 1 TDM match. I hope this is a trend we continue to see over into the PC version as it would be good to mix up the game types during a tournament scenario.

There will be a $250 prize fund (Even though the post states $200), as the prizes are split over the top 3. The format will be;

1st - $150
2nd - $75
3rd - $25

So take a trip over to The Nexuiz Forums to sign-up.

Wednesday, 29 February 2012

Nexuiz released.

Nexuiz has finally been released today over on Xbox Live Arcade. It's great to see another arena shooter on the market, especially after such a huge gap since the last one. I have been playing Nexuiz today where I can, and so far it is holding up as a solid shooter. I won't be writing a full review yet as I don't believe I have played it enough, and I will also wait for the PC release as this is where I am used to playing games.

With the brief play testing I have done so far however I do believe that it has the potential to hold up in the competitive market with a few changes. The Nex, Nexuiz' equivalent of the railgun, seems to be a tad strong right now, killing any player who doesn't have armor. The mutators however are a great introduction to arena shooters, and with the ability to turn a few off in the custom match options will be a great tweak for competitive play. I feel some don't belong within a competitive environment, such as the ability to kill yourself while holding the flag to gain a capture. There are however some really good ones like the ability to give your team their favorite weapon when you activate it. The downside to this is it gives them the weapon that they have the most kills with, you can't actually set which weapon you want. I feel this would be a much better idea as I usually switch to a shotgun or machine gun based weapon to pick-up kills if I know that they are low.

Illfonic have also been working with the MLG while developing the game, and I have been following them over on the MLG forums. It's great to see the lead developers working so closely with the community, and the fact that they are looking at supporting the tournament community and also allowing us to develop custom content on the PC is a huge bonus as most companies decide to ignore this feature in todays DLC littered world. I believe that Nexuiz has the potential to become a huge game in the competitive scene, and is certainly a breath of fresh air from the modern combat genre dominance we are experiencing right now.