The newest patch for SMNC has now gone live. I went over a few changes in a previous post, but I didn't include the new rotation. The rotation is as follows; Assassin, Assault, Combat Girl, Sniper, Tank, Veteran.
I have only played as the Sniper so far during this rotation, but the first thing that struck me was his scope. The curved glass effect on it makes it really awkward to aim at anything close to medium distance. This shouldn't really be a problem as he is meant to be a long range class, however on Bullet Gorge Arena during the early part of the game the majority of the combat is in medium range. Thankfully his close range kit is rather impressive. I enjoy using his Flak and find it a lot more useful than the Gunslingers Gun Flurry since you don't have to stand still to use it. His traps are also huge when used during an annihilator fight, and they can hold someone in place while your team destroys them. I found myself using his alternate weapon and fighting in close range a lot more than using my sniper.
The final update that wasn't in the original patch notes is that they are now hosting Australian servers. It's great to see a game finally support the Australian market as I believe it's a huge scene that is sadly largely ignored.
Showing posts with label rule. Show all posts
Showing posts with label rule. Show all posts
Saturday, 3 March 2012
Friday, 2 March 2012
Super Monday Night Combat - Rule Change 27
So a new patch is upon us in SMNC. The patch is down on the forums as 3/1/12, so I would have expected it to be out by now however I haven't been asked to patch my game yet. Before I continue the patch notes can be read here on the official forums;
Rule Change 27
The first thing that I notice is introduction of a matchmaking system. This is certainly what the game is needing, as I have numerous times entered a match only be to placed against a premade team of 5. I also noticed that Downtown Spunky Arena is making a return with a few bug fixes to it. There has also been a change to help them detect idle players and they won't be rewarded with XP or Credits. It's a step in the right direction but I still feel that a temporary ban from matchmaking would be another step in the right direction.
In terms of balance there have been a few small changes that stand out to me. The use of reload on characters that lunge has been increased to 2 seconds between lunges instead of every 1.5 seconds. The Veteran Ka-Klaw move also will now throw the player to the Veteran even if it fails. This one I don't like so much as it's usually a guaranteed death if you get caught by it. However if this means it's a bug fix where it might randomly fail then I understand, but I liked the fact that you could avoid it. Also Megabeth has had a tweak on here Whirling Derbish and Disku Derby. The Whirling Derbish now deals a little less damage per tick, but deals damage and knocks back every 0.3 seconds instead of ever 0.35 seconds. Disku Derby will also knock back an enemy if it hits them.
The final major change is more of a cosmetic one. Instead of buying an entire uniform for a pro, you can now buy it in parts. They are now split into Head, Chest and Legs. So you can have any character in their Christmas outfit, but still wear the Heartbreaker hat!
Rule Change 27
The first thing that I notice is introduction of a matchmaking system. This is certainly what the game is needing, as I have numerous times entered a match only be to placed against a premade team of 5. I also noticed that Downtown Spunky Arena is making a return with a few bug fixes to it. There has also been a change to help them detect idle players and they won't be rewarded with XP or Credits. It's a step in the right direction but I still feel that a temporary ban from matchmaking would be another step in the right direction.
In terms of balance there have been a few small changes that stand out to me. The use of reload on characters that lunge has been increased to 2 seconds between lunges instead of every 1.5 seconds. The Veteran Ka-Klaw move also will now throw the player to the Veteran even if it fails. This one I don't like so much as it's usually a guaranteed death if you get caught by it. However if this means it's a bug fix where it might randomly fail then I understand, but I liked the fact that you could avoid it. Also Megabeth has had a tweak on here Whirling Derbish and Disku Derby. The Whirling Derbish now deals a little less damage per tick, but deals damage and knocks back every 0.3 seconds instead of ever 0.35 seconds. Disku Derby will also knock back an enemy if it hits them.
The final major change is more of a cosmetic one. Instead of buying an entire uniform for a pro, you can now buy it in parts. They are now split into Head, Chest and Legs. So you can have any character in their Christmas outfit, but still wear the Heartbreaker hat!
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