Noodle: rotation
Showing posts with label rotation. Show all posts
Showing posts with label rotation. Show all posts

Saturday, 3 March 2012

SMNC Rule Change 27 has gone live - Australian servers also implemented

The newest patch for SMNC has now gone live. I went over a few changes in a previous post, but I didn't include the new rotation. The rotation is as follows; Assassin, Assault, Combat Girl, Sniper, Tank, Veteran.

I have only played as the Sniper so far during this rotation, but the first thing that struck me was his scope. The curved glass effect on it makes it really awkward to aim at anything close to medium distance. This shouldn't really be a problem as he is meant to be a long range class, however on Bullet Gorge Arena during the early part of the game the majority of the combat is in medium range. Thankfully his close range kit is rather impressive. I enjoy using his Flak and find it a lot more useful than the Gunslingers Gun Flurry since you don't have to stand still to use it. His traps are also huge when used during an annihilator fight, and they can hold someone in place while your team destroys them. I found myself using his alternate weapon and fighting in close range a lot more than using my sniper.

The final update that wasn't in the original patch notes is that they are now hosting Australian servers. It's great to see a game finally support the Australian market as I believe it's a huge scene that is sadly largely ignored.